Design a PC-CAVE environment using the parallel rendering approach

  • Authors:
  • Jiung-yao Huang;Han-Chung Lu;Huei Lin;Kuan-Wen Hsu

  • Affiliations:
  • Department of Communication Engineering, National Chung Cheng University, Chaiyi, Taiwan;Department of Computer Science and Information Engineering, Fortune Institute of Technology, Haohsiung, Taiwan;Department of Computer Science and Information Engineering, Tamkang University, Tamsui, Taiwan;Department of Computer Science and Information Engineering, Tamkang University, Tamsui, Taiwan

  • Venue:
  • AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
  • Year:
  • 2004

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Abstract

In this paper, we present a frame synchronization mechanism for a parallel rendering system to create an immersive virtual environment like CAVE. Our goal is to create a synchronized multi-display parallel rendering system built by the PC cluster. We implemented the proposed frame synchronization algorithm in both hardware and software approaches to investigate whether a special hardware is needed for the PC-CAVE architecture. Our experiments show that the hardware approach can achieve more accurate frame synchronization effect but the software approach provides better flexibility in building such a system.