Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The future of virtual reality: head mounted displays versus spatially immersive displays (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The blue-C (poster session): integrating real humans into a networked immersive environment
Proceedings of the third international conference on Collaborative virtual environments
IEEE Spectrum - They might be giants
Integrating Live Video for Immersive Environments
IEEE MultiMedia
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics and Applications
Color gamut matching for tiled display walls
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Virtual Space Teleconferencing Using a Sea of Cameras
Virtual Space Teleconferencing Using a Sea of Cameras
Novel shutter glass control for simultaneous projection and picture acquisition
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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In this article the setup and working principle of a new telecollaboration system "blue-c" is described, This system is an attempt to meet the rising expectations from industry of an IT-supported telecollaboration system. One basic requirement is that a three-dimensional representation of objects be possible together with three-dimensional representations of the remote users. Since gesture and mimicry represent an important information channel during a discussion, a realistic 3D video representation is used instead of simple animated avatars.A simultaneous projection and image acquisition of the user in a telecollaboration system is necessary to allow simultaneous work of all team members. Thus, in the introduced system, problems had to be overcome such as providing, simultaneously, illumination for the image acquisition by the cameras and darkness for a bright projection to be seen by the user. A new approach was taken to integrate the cameras into the system by placing them behind active projection walls, which can be switched from transparent to opaque electrically. Unlike other systems, the cameras are therefore not visible to the user, who thus behaves more naturally. In addition, since the cameras are placed outside of the projection room, there is more space to move inside the immersive enviornmentThe article describes the technology, and functionality of the system, as well as the gathered experiences