Visualization methods and simulation steering for a 3D turbulence model of Lake Erie
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
VASE: the visualization and application steering environment
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Approaches to the successful design and implementation of VR applications
Virtual reality applications
Proceedings of the 1997 symposium on Interactive 3D graphics
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Attention and visual feedback: the bimanual frame of reference
Proceedings of the 1997 symposium on Interactive 3D graphics
Computational steering annotated bibliography
ACM SIGPLAN Notices
Future Generation Computer Systems - Special issue on HPCN96
IEEE Transactions on Visualization and Computer Graphics
HPCN Europe '97 Proceedings of the International Conference and Exhibition on High-Performance Computing and Networking
3D Computational Steering with Parametrized Geometric Objects
VIS '95 Proceedings of the 6th conference on Visualization '95
The virtual windtunnel: an environment for the exploration of three-dimensional unsteady flows
VIS '91 Proceedings of the 2nd conference on Visualization '91
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the fly while observing the results immediately. A crucial aspect of such computational steering is an intuitive user interface. We have developed an environment that enables researchers to construct such interfaces efficiently and effectively for graphical workstations. In this paper we report on our next step towards more intuitive user-interfaces: We have modified our system for use in the CAVE. The CAVE is a projection-based virtual environment. Virtual environments are designed to provide the effect of immersion in an interactive three-dimensional computer-generated environment. We show that the use of virtual environments for computational steering interfaces can improve interaction with the simulation and immersion in the computational process. We present our system, the methods we have developed for improved 3D interaction, and describe three applications.