Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The effects of motion and stereopsis on three-dimensional visualization
International Journal of Human-Computer Studies
CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison
IEEE Transactions on Visualization and Computer Graphics
Advanced virtual reality technologies for surveillance and security applications
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
SIGGRAPH '05 ACM SIGGRAPH 2005 Panels
Evaluating graphics displays for complex 3D models
IEEE Computer Graphics and Applications
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The use of 3D stereoscopic visualization may provide a user with higher comprehension of remote environments in teleoperation when compared to 2D viewing. Works in the literature have demonstrated how stereo vision contributes to improve perception of some depth cues often for abstract tasks, while little can be found about the advantages of stereoscopic visualization in mobile robot teleguide applications. This work investigates stereoscopic robot teleguide under different conditions, including typical navigation scenarios and the use of synthetic and real images. This work also inves-tigates how user performance may vary when employing different display technologies. Results from a set of test trials ran on five vir-tual reality systems emphasized few aspects which represent a base for further investigation as well as a guide when designing specific systems for telepresence.