Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
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Immersive projection technologies surrounding users with large and high quality images are fundamental elements in our near-future information society. However, such large projection systems are frequently based on large implementation and high-cost components like a special projector and screen. This situation limits users receiving the benefits with those technologies. Therefore, in this paper, we propose a technique for changing our living room into an immersive projection environment. The surrounding images are projected with simple projection units with a convex mirror and projectors. The projected images are properly corrected in order to reduce geometric and luminance distortions. Pseudo wide viewangle images generated with standard-sized images also leverage the projection environment effectively as our accessible entertainment space. This paper describes each technique of those, and shows some results.