Making an immersive projection environment with our living room

  • Authors:
  • Naoki Hashimoto;Kenji Honda;Makoto Sato;Mie Sato

  • Affiliations:
  • The University of Electro-Communications;Tokyo University of Marine Science and Technology;Tokyo Institute of Technology;Utsunomiya University

  • Venue:
  • Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
  • Year:
  • 2009

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Abstract

Immersive projection technologies surrounding users with large and high quality images are fundamental elements in our near-future information society. However, such large projection systems are frequently based on large implementation and high-cost components like a special projector and screen. This situation limits users receiving the benefits with those technologies. Therefore, in this paper, we propose a technique for changing our living room into an immersive projection environment. The surrounding images are projected with simple projection units with a convex mirror and projectors. The projected images are properly corrected in order to reduce geometric and luminance distortions. Pseudo wide viewangle images generated with standard-sized images also leverage the projection environment effectively as our accessible entertainment space. This paper describes each technique of those, and shows some results.