Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Solid Freeform Manufacturing: Advanced Rapid Prototyping
Solid Freeform Manufacturing: Advanced Rapid Prototyping
DAC '83 Proceedings of the 20th Design Automation Conference
Creative Geometric Modeling with UNIGRAFIX
Creative Geometric Modeling with UNIGRAFIX
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The roles of computers, multi-media, virtual environments, and rapid prototyping in thedesign of abstract geometrical sculptures are explored. The techniques described in this paperare the outgrowth of a six-year collaboration between Brent Collins, a wood sculptor, andCarlo S脠quin, a computer scientist. They are particularly applicable to abstract geometricalsculptures, where precisely defined and highly optimized shapes follow a clear underlying logic. The use of these techniques has resulted in several sculpture families, represented by virtual displays, many small physical maquettes, and by a few large-scale sculptures (Fig.1).