Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
ISO 9241-9 evaluation of video game controllers
Proceedings of Graphics Interface 2009
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We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usability for a science museum. Usability aspects of the interface are discussed including the mapping of the thumb-joystick controllers and movements of the cursor in three dimensions.