Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
PHANToM haptic device implemented in a projection screen virtual environment
EGVE '03 Proceedings of the workshop on Virtual environments 2003
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Advances in virtual learning environments and classrooms
Proceedings of the 14th Communications and Networking Symposium
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This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.