A comparison of three techniques to interact in large virtual environments using haptic devices with limited workspace

  • Authors:
  • Lionel Dominjon;Anatole Lécuyer;Jean-Marie Burkhardt;Simon Richir

  • Affiliations:
  • P & I Laboratory, ENSAM Angers, France;SIAMES Project, INRIA/IRISA, France;EIFFEL Project, University of Paris 5/INRIA, France;P & I Laboratory, ENSAM Angers, France

  • Venue:
  • CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
  • Year:
  • 2006

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Abstract

This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.