Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
A High-Level Haptic Interface for Enhanced Interaction within VirtoolsTM
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Haptic interaction system for co-evolution with reactive virtual human
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Novel interactive techniques for bimanual manipulation of 3d objects with two 3dof haptic interfaces
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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This research combines the PHANToM 1.5 haptic device with a six-sided projection screen virtual environment in order to explore the benefits haptic devices bring to this type of immersive environment. The PHANToM is placed on a specially designed and constructed work stand which allows the device to be moved anywhere in the virtual environment. An algorithm has been developed which maps the size of the CAD model represented in the virtual environment, or the movement of the CAD model, to the working space of the PHANToM. Two applications are explored which illustrate using the PHANToM for different tasks: exploring a large NURBS surface and installing an aircraft rudder pedal assembly.