Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer as Thinker/Doer: Problem-Solving Environments for Computational Science
IEEE Computational Science & Engineering
The virtual workbench: dextrous VR
VRST '94 Proceedings of the conference on Virtual reality software and technology
The algorithmic beauty of seaweeds, sponges, and corals
The algorithmic beauty of seaweeds, sponges, and corals
The implementation of dynamite: an environment for migrating PVM tasks
ACM SIGOPS Operating Systems Review
From Scientific Software Libraries to Problem-Solving Environments
IEEE Computational Science & Engineering
Journal of Computational Physics
Spontaneous Branching in a Polyp Oriented Model of Stony Coral Growth
ICCS '02 Proceedings of the International Conference on Computational Science-Part I
VLAM-G: A Grid-based virtual laboratory
Scientific Programming
Fuzzy learning in Zamin artificial world
Fuzzy Sets and Systems
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Apart from eperimental and theoretical approaches, computer simulation is an important tool in testing hypotheses about stony coral growth. However, the construction and use of such simulation tools needs extensive computational skills and knowledge that is not available to most research biologists. Problem solving environments (PSEs) aim to provide a framework that hides implementation details and allows the user to formulate and analyse a problem in the language of the subject area. We have developed a prototypical PSE to study the morphogenesis of corals using a multi-model approach. In this paper we describe the design and implementation of this PSE, in which simulations of the coral's shape and its environment have been combined. We will discuss the relevance of our results for the future developement of PSEs for studying biological growth and morphogenesis.