Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
The responses of people to virtual humans in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
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This paper presents the process of creation of virtual agents used in a virtual reality performance. The performance aimed to investigate how drama and performance could inform the creation of virtual agents and also how virtual reality could raise questions for drama and performance. The virtual agents were based on the performance of 2 actors. This paper describes the process of preparing the actors, capturing their performances and transferring them to the virtual agents. A second set of agents was created using non-professional `naïve performers' rather than actors.