Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A case study on the applications of a generic library for low-cost polychromatic passive stereo
Proceedings of the conference on Visualization '02
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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Stereographics is an effective way to enhance insight in three-dimensional scientific visualization. This is especially true for visualizations consisting of complex geometry, such as molecular studies, or where one data set needs to be registered against another, such as in earth science. But, as effective as it is, stereoviewing sees only limited use in scientific visualization because of the difficulty and expense of creating images that everyone can see. This paper demonstrates how a low-end, inexpensive viewing technique can be used as a "quick trick" to produce many of the same effects as high-end stereoviewing. Not only is this technique easy to view and easy to publish, it is easy to create. This paper shows how standard OpenGL features can be used to create such images, both statically and interactively.