Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
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Immersive projection technologies surrounding users with large and high quality images are fundamental elements in our near-future information society. However, such large projection systems are frequently based on large implementation and high-cost components like a special projector and screen. This situation limits users receiving the benefits with those technologies. Therefore, in this paper, we propose an effective immersive projection system using simple projectors and convex mirrors for our everyday surfaces like a wall in a room. We also introduce a simple calibration method for making that system easy to use for many people.