Mulitmodal interaction for distributed interactive simulation

  • Authors:
  • Philip R. Cohen;Michael Johnston;David McGee;Sharon Oviatt;Jay Pittman;Ira Smith;Liang Chen;Josh Clow

  • Affiliations:
  • Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR;Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR;Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR;Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR;Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR;Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR;Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR;Center for Human Computer Communication, Oregon Graduate Institute of Science and Technology, Portland, OR

  • Venue:
  • AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
  • Year:
  • 1997

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Abstract

This paper presents an emerging application of Artificial Intelligence research to distributed interactive simulations, with the goal of reducing exercise generation time and effort, yet maximizing training effectiveness. We have developed the QuickSet prototype, a pen/voice system running on a hand-held PC, communicating via wireless LAN through an agent architecture to NRaD's LeatherNet system, a distributed interactive training simulator built for the US Marine Corps. The paper describes our novel multi modal integration strategy offering mutual compensation among modalities, as well as QuickSet's agent-based infrastructure, and provides an example of multimodal simulation setup. Finally, we discuss our applications experience and lessons learned.