Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Achieving color uniformity across multi-projector displays
Proceedings of the conference on Visualization '00
Building and Using A Scalable Display Wall System
IEEE Computer Graphics and Applications
Spatial misregistration of virtual human audio: implications of the precedence effect
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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Virtual reality systems are largely based on computer graphics and vision technologies. However, sound also plays an important role in human's interaction with the surrounding environment, especially for the visually impaired people. In this paper, we will develop the theory of recording and reproducing real-world surround auditory scenes in high orders using specially designed microphone and loud-speaker arrays. It is complementary to vision-based technologies in creating mixed and augmented realities. Design examples and simulations are presented.