Friendly process of human-computer interaction: a prototype system in nostalgic world

  • Authors:
  • Seiko Myojin;Mie Nakatani;Hirokazu Kato;Shogo Nishida

  • Affiliations:
  • Graduate School of Engineering Science, Osaka University, Toyonaka, Osaka, Japan;Center for the Study of Communication-Design, Osaka University, Osaka, Japan;Graduate School of Engineering Science, Osaka University, Toyonaka, Osaka, Japan;Graduate School of Engineering Science, Osaka University, Toyonaka, Osaka, Japan

  • Venue:
  • Proceedings of the 2007 conference on Human interface: Part II
  • Year:
  • 2007

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Abstract

In the interactive model considered herein, a user can be made to feel that the virtual world exists as tangibly as the real world does. Once "Friendly Process of Human-Computer Interaction" launches, a user can wait to see what happens before he or she takes action. Even if a user does nothing, the program still runs. A PC user is an audience. The computer program performs for its user audience. If the user is interested in the computer program's behavior, that user interacts with the PC as its audience. The purpose of our work was to examine the potentiality and significance of our interactive model. We integrated our concepts into our interactive design. In order to evaluate our concepts, we prepared three interactive movie system prototypes. The creation of our prototypes is well underway toward effectuating our concepts. After we improve our prototypes, we will then need to evaluate them.