Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Powder screen: a virtual materializer
ACM SIGGRAPH 2006 Emerging technologies
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
360-degree fog projection interactive display
SIGGRAPH Asia 2011 Emerging Technologies
Fluid surface: interactive water surface display for viewing information in a bathroom
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
AquaTop display: interactive water surface for viewing and manipulating information in a bathroom
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Water Ball Z: an augmented fighting game using water as tactile feedback
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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AquaTop display is a projection system that uses white water as a screen surface. This system allows the user ' s limbs to freely move through, under and over the projection surface. Using the unique characteristics of fluid, we propose new interactions methods specific to the projection medium, water. Our system uses a depth camera to detect input on and over the water surface to allow for interactions such as protruding fingers out from under the water surface and scooping up the water with both hands. This type of interaction is not capable with current impenetrable, rigid body, flat surfaces. For example, by floating one's limbs on the water surface, it is also possible to fuse one's body with the displayed objects for further augmented interaction by 'becoming one' with the screen.