Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
The Funki Buniz Playground: facilitating multi-cultural affective collaborative play
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
BT Technology Journal
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
A multimedia-driven ambient edutainment system for the young children
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
OPOS: an observation scheme for evaluating head-up play
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Toward a cooperative programming framework for context-aware applications
Personal and Ubiquitous Computing
I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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Children develop important skills at playgrounds. Physical play promotes health and reacting to other children establishes social behavior patterns. By augmenting playground elements with sensor technology, video displays, and computer software, we pursued to take the experience further. This paper describes what was achieved; UbiPlay, a technology platform for programmable interactive playgrounds. UbiPlay allows children to create and play games in interactive playground environments. We present a play space built using the technology and results from qualitative evaluations, performed with 44 school children between the ages of 10 and 12. Results indicate that end-user programmable playgrounds like ours can provide much stimulus and excitement for children.