Experiences with the alternate reality kit: an example of the tension between literalism and magic
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Squeak: Open Personal Computing and Multimedia
Squeak: Open Personal Computing and Multimedia
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
ACM Computing Surveys (CSUR)
MagicWords: a programmable learning toy
Proceedings of the 2006 conference on Interaction design and children
Rethinking children's programming with contextual signs
Proceedings of the 2006 conference on Interaction design and children
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
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This paper presents a study of how five-year-old preschool children used a behaviour-based visual programming toolkit called Magic Words. The system represents behaviours with contextual word pads that are placed on graphical characters. The purpose of the study was to see how the children would use the tool when playing with it in an open-ended way. Our conclusion is that behaviour-based programming with contextual signs has a high level of directness, but support is needed to learn behaviours that do not give instant feedback.