FEATURE: Experiencing the International Children's Digital Library
interactions - Designing games: why and how
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
How children search the internet with keyword interfaces
Proceedings of the 8th International Conference on Interaction Design and Children
Developing a visual taxonomy: Children's views on aesthetics
Journal of the American Society for Information Science and Technology
Children's roles using keyword search interfaces at home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of a conventional taxonomy with a 3D visualization for use by children
Proceedings of the 73rd ASIS&T Annual Meeting on Navigating Streams in an Information Ecosystem - Volume 47
The bohemian bookshelf: supporting serendipitous book discoveries through information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information Processing and Management: an International Journal
Human-Computer interaction view on information retrieval evaluation
PROMISE'12 Proceedings of the 2012 international conference on Information Retrieval Meets Information Visualization
Using an open card sort with children to categorize games in a mobile phone application store
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the extent to which children use mobile phone application stores
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Elementary-age children (ages 6–11) are among the largest user groups of computers and the Internet. Therefore, it is important to design searching and browsing tools that support them. However, many interfaces for children do not consider their skills and preferences. Children are capable of creating Boolean queries using category browsers, but have difficulty with the hierarchies used in many category-browsing interfaces because different branches of the hierarchy must be navigated sequentially and top-level categories are often too abstract for them to understand. Based on previous research, the authors believe using a flat category structure, where only leaf-level categories are available and can be viewed simultaneously, might better support children. However, this design introduces many more items on the screen and the need for paging or scrolling, all potential usability problems. To evaluate these tradeoffs, the authors conducted two studies with children searching and browsing using two types of category browsers in the International Children's Digital Library. Their results suggest that a flat, simultaneous interface provides advantages over a hierarchical, sequential interface for children in both Boolean searching and casual browsing. These results add to our understanding of children's searching and browsing skills and preferences, and possibly serve as guidelines for other children's interface designers. © 2007 Wiley Periodicals, Inc.