Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Methodology for a project examining cognitive categories for library information in young children
Journal of the American Society for Information Science and Technology
The evolution of the international children's digital library searching and browsing interface
Proceedings of the 2006 conference on Interaction design and children
The Business and Culture of Digital Games: Gamework and Gameplay
The Business and Culture of Digital Games: Gamework and Gameplay
Mapping the mental space of game genres
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Journal of the American Society for Information Science and Technology
Card sorting activities with preschool children
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
The future of child-computer interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Investigating the extent to which children use mobile phone application stores
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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This paper presents a study aimed at better understanding how children categorize different games. The paper reports the results of an open card sort where participants were asked to categorize games from the Google Play Store (formerly the 'Android Marketplace'). The key contribution of the paper is that when compared with existing categories in the Google Play Store, children used categorization criteria much more aligned to the goals of the game rather than more abstract categories currently found in mobile phone application stores. The paper provides examples of existing categories that are not generally used by children and provides new examples of categorization criteria that are used by children to categorize existing games.