Technomethodology: paradoxes and possibilities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Changing minds: computers, learning, and literacy
Changing minds: computers, learning, and literacy
Technology in Action
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
T-Maze: a tangible programming tool for children
Proceedings of the 10th International Conference on Interaction Design and Children
Supporting non-formal learning through co-design of social games with children
Proceedings of the 11th International Conference on Interaction Design and Children
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In this paper we will investigate and document some of the practices that a group of children use to form an activity of creating a screen-based interactive play world using a tangible programming system. A specific focus is on the resources that the children use to create and maintain a sense of shared understanding of what they are building. We emphasise the embodied aspects of interaction in the activity and how physical resources and bodily action must be viewed as intrinsically intertwined with the children's process of argumentation and articulation.