T-Maze: a tangible programming tool for children

  • Authors:
  • Danli Wang;Cheng Zhang;Hongan Wang

  • Affiliations:
  • Chinese Academy of Sciences, Beijing, China;Chinese Academy of Sciences, Beijing, China and Graduate University, Beijing, China;Chinese Academy of Sciences, Beijing, China

  • Venue:
  • Proceedings of the 10th International Conference on Interaction Design and Children
  • Year:
  • 2011

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Abstract

This paper presents a tangible programming tool 'T-Maze' for children aged 5 to 9. Children could use T-Maze to create their own maze maps and complete some maze escaping tasks by the tangible programming blocks and sensors. T-Maze uses a camera to, in real-time, catch the programming sequence of the wooden blocks' arrangement, which will be used to analyze the semantic correctness and enable the children to receive feedbacks immediately. And children could join in the game by controlling the sensors during program's running. A user study shows that T-Maze is an interesting programming approach for children and easy to learn and use.