Tangible programming elements for young children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A programming system for children that is designed for usability
A programming system for children that is designed for usability
ACM Computing Surveys (CSUR)
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal interaction in children's programming with tangible artefacts
ICLS '06 Proceedings of the 7th international conference on Learning sciences
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Proceedings of the 8th international conference on Multimodal interfaces
Tangible programming in the classroom with tern
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangicons 3.0: an educational non-competitive collaborative game
Proceedings of the 11th International Conference on Interaction Design and Children
TanPro-kit: a tangible programming tool for children
Proceedings of the 12th International Conference on Interaction Design and Children
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Proceedings of the 12th International Conference on Interaction Design and Children
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This paper presents a tangible programming tool 'T-Maze' for children aged 5 to 9. Children could use T-Maze to create their own maze maps and complete some maze escaping tasks by the tangible programming blocks and sensors. T-Maze uses a camera to, in real-time, catch the programming sequence of the wooden blocks' arrangement, which will be used to analyze the semantic correctness and enable the children to receive feedbacks immediately. And children could join in the game by controlling the sensors during program's running. A user study shows that T-Maze is an interesting programming approach for children and easy to learn and use.