C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squishy circuits: a tangible medium for electronics education
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
T-Maze: a tangible programming tool for children
Proceedings of the 10th International Conference on Interaction Design and Children
Children's co-design and inclusive education
Proceedings of the 10th International Conference on Interaction Design and Children
Makey Makey: improvising tangible and nature-based user interfaces
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 11th International Conference on Interaction Design and Children
Supporting the design contributions of children with autism spectrum conditions
Proceedings of the 11th International Conference on Interaction Design and Children
Interactive technologies for children with special needs
Proceedings of the 11th International Conference on Interaction Design and Children
Digital fabrication for educational contexts
Proceedings of the 11th International Conference on Interaction Design and Children
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In recent years, several new threads of research have found their way into the Interaction Design and Children community. Two of these threads-designing for children with special needs, and designing fabrication activities for children-have been especially fertile grounds for discussion and reflection. The intention of this workshop to bring interest to these two realms simultaneously by choosing to look at children's fabrication activities through the lens of accessibility. This paper presents the initial challenges of this enterprise, frameworks and best practices for inclusive fabrication activities with children, examples of current relevant research, as well as discussion and conclusions.