A gesture-based american sign language game for deaf children
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Development of an American Sign Language game for deaf children
Proceedings of the 2005 conference on Interaction design and children
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In this paper we discuss the effectiveness of animation dictionaries. We focus on a design solution to Japanese onomatopoeic accessibility problems for the children who are hearing-impaired. Our approach is to design educational materials for deaf or hard-of-hearing children at the learning of the onomatopoeic expressions, to make the best of their abilities rather than compensating for their disabilities. Our preliminary investigation suggests that the onomatopoeic expressions accompanied by animation would be able to transmit emotional images of words. The animations were more effective than text or video clips. We believe that an animation dictionary would be an effective educational material that is understandable by hearing-impaired children.