Using Multiple Sensors for Mobile Sign Language Recognition
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
American sign language recognition in game development for deaf children
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
The preliminary study of animation dictionary for onomatopoeic learning
Proceedings of the 6th international conference on Interaction design and children
Improving the efficacy of automated sign language practice tools
ACM SIGACCESS Accessibility and Computing - ASSETS 2007 doctoral consortium
User interface requirements for e-learning program designed for deaf children
Proceedings of the First Kuwait Conference on e-Services and e-Systems
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We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consists of three parts: an ASL (gesture) recognition engine; an interactive, game-based interface; and an evaluation system. Using interactive, user-centered design and the results of two Wizard-of-Oz studies at Atlanta Area School for the Deaf, we present some unique insights into the spatial organization of interfaces for deaf children.