CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
Human values, ethics, and design
The human-computer interaction handbook
UCPCD: user-centered product concept design
Proceedings of the 2003 conference on Designing for user experiences
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Ethics and usability testing in computer science education
ACM SIGCSE Bulletin
interactions - Designing for seniors: innovations for graying times
Computers in talk-based mental health interventions
Interacting with Computers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
CHI '09 Extended Abstracts on Human Factors in Computing Systems
On ethical problem solving in user-centered research: an analysis
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Customer recruitment: ethical, legal and practical issues
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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Users are human. As HCI professionals we must be sure that our fellow humans perceive their encounter with usability and design professionals as pleasant without sacrificing the accuracy of our results. There are guidelines produced by professional organizations like the APA and the ACM about how HCI professionals should behave. However, there are few examples from real life about how to translate this information into everyday behavior. This panel will discuss specific examples of HCI dilemmas that the panelists have faced in their daily work.