Using video in the BNR usability lab
ACM SIGCHI Bulletin
Envisioning information
Visualization in teaching and learning mathematics
Visualization in teaching and learning mathematics
Forward into the past: a revival of old visual talents with computer visualization
ACM SIGGRAPH Computer Graphics
Visual explanations: images and quantities, evidence and narrative
Visual explanations: images and quantities, evidence and narrative
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
The grammar of graphics
Role of interface manipulation style and scaffolding on cognition and concept learning in learnware
ACM Transactions on Computer-Human Interaction (TOCHI)
Diagrammatic Reasoning: Cognitive and Computational Perspectives
Diagrammatic Reasoning: Cognitive and Computational Perspectives
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Visual Cues: Practical Data Visualization
Visual Cues: Practical Data Visualization
Computers as Cognitive Tools
Structural Knowledge: Techniques for Representing, Conveying, and Acquiring Structural Knowledge
Structural Knowledge: Techniques for Representing, Conveying, and Acquiring Structural Knowledge
Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Information Visualization: Perception for Design
Information Visualization: Perception for Design
The Visual Computer: International Journal of Computer Graphics
Discovering Statistics Using SPSS
Discovering Statistics Using SPSS
Information Visualization: Beyond the Horizon
Information Visualization: Beyond the Horizon
Interacting with Computers
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Many students find it difficult to engage with mathematical concepts. As a relatively new class of learning tools, visualization tools may be able to promote higher levels of engagement with mathematical concepts. Often, development of new tools may outpace empirical evaluations of the effectiveness of these tools, especially in educational contexts. This seems to be the case with educational visualization tools. Much evidence about the effectiveness of these tools appears to be more suggestive than based on empirical evaluations. In this paper, we attempt to fill this gap and provide empirical evidence for the use of visualization tools in supporting exploratory and other learning-related activities. In particular, we aim to investigate whether visualization tools can be used to engage pre-university students in exploring non-trivial mathematical concepts. We focus particularly on this age group and content domain because of the difficulty these students may encounter when trying to investigate more challenging mathematical concepts. Also, it is during their formative years before university that students' predisposition and likeness towards mathematical ideas are formed. We report in this paper a study assessing whether a visualization tool, whose design was informed explicitly by research from information visualization and human-computer interaction, could engage pre-university students in their exploration and learning of more advanced mathematical concepts. Students who participated in this study came from multiple grade levels and have diverse cognitive and language skills as well as preferences towards mathematics. The results of this study indicate that visualization tools can effectively engage these students and support their exploration of non-trivial mathematical concepts, only if the tool is designed such that it can cater the diverse needs of these students.