Programming by example: programming by analogous examples
Communications of the ACM
Teachers as simulation programmers: minimalist learning and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A scalable method for deductive generalization in the spreadsheet paradigm
ACM Transactions on Computer-Human Interaction (TOCHI)
Collaborative use & design of interactive simulations
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Visual programming with analogical representations: Inspirations from a semiotic analysis of comics
Journal of Visual Languages and Computing
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Reuse mechanisms, such as inheritance in an object-oriented programming approach, are useful to professional programmers but fail to support the occasional programming needs of the end-user. Consequently, a surprisingly high percentage of end-users resort to "copy and paste" approaches for reuse instead of making appropriate use of object-oriented techniques. Visual Analogies are a reuse mechanism for end-users who otherwise would have resorted to "copy and paste." This paper illustrates how visual analogies avoid some of the problems intrinsic to object-oriented programming by eliminating the pitfall of overgeneralization and the need to create non-concrete programming abstractions.