Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the third Nordic conference on Human-computer interaction
Technology as Experience
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Experience Design: Technology for All the Right Reasons
Experience Design: Technology for All the Right Reasons
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing (for) desire: a critical study of technosexuality in HCI
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Mo. shared music, shared moment
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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While things (i.e., technologies) play a crucial role in creating and shaping meaningful, positive experiences, their true value lies only in the resulting experiences. It is about what we can do and experience with a thing, about the stories unfolding through using a technology, not about its styling, material, or impressive list of features. This paper explores the notion of "experiences" further: from the link between experiences, well-being, and people's developing post-materialistic stance to the challenges of the experience market and the experience-driven design of technology.