Making customer-centered design work for teams
Communications of the ACM
If we're a team why don't we act like one?
interactions
Requirements gathering: the human factor
Communications of the ACM
Bringing design to software
Field methods casebook for software design
Field methods casebook for software design
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
IEEE Software
Design principles for the information architecture of a SMET education digital library
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Usability in practice: field methods evolution and revolution
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A Unifying Reference Framework for the Development of Plastic User Interfaces
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
A framework for understanding the development of educational software
The human-computer interaction handbook
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Supporting human interaction through digital technology: theory and practice
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Testing the Usability of Two Automated Home-Based Patient-Management Systems
Journal of Medical Systems
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personas is not applicable: local remedies interpreted in a wider context
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Making tea: iterative design through analogy
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The paradox of the library: information architecture challenges in an interdisciplinary organization
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
GammaKnife surgery: safety and the identity of users
Technology and Health Care
Inside the belly of the beast: the challenges and successes of a reformist participatory agenda
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
White rooms and morphing don't mix: setting and the evaluation of visualization techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evolution of a concept: from technology to end-user to enterprise
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Enabling experts to build knowledge bases from science textbooks
Proceedings of the 4th international conference on Knowledge capture
Reexamining the MKM Value Proposition: From Math Web Search to Math Web ReSearch
Calculemus '07 / MKM '07 Proceedings of the 14th symposium on Towards Mechanized Mathematical Assistants: 6th International Conference
Linking ergonomics simulation to production process development
Proceedings of the 40th Conference on Winter Simulation
Query-based requirements engineering for health care information systems: Examples and prospects
SEHC '09 Proceedings of the 2009 ICSE Workshop on Software Engineering in Health Care
International Journal of Business Information Systems
Constant connectivity, selective participation: mobile-social interaction of students and faculty
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Artifacts in design: representation, ideation, and process
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Progressive scenarios: a rapid method for understanding user interpretations of technology
Proceedings of the 16th ACM international conference on Supporting group work
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
What is still wrong with the World-Wide Web? An update after a decade
Journal of Intelligent Manufacturing
A domain specific language for contextual design
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
CCIW'11 Proceedings of the Third international conference on Computational color imaging
Pattern-based user interface transformation for knowledge sharing applications
Proceedings of the 2nd International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
From structural analysis to scenarios and patterns for knowledge sharing applications
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Connecting envisioning process to user interface design process
HI'11 Proceedings of the 2011 international conference on Human interface and the management of information - Volume Part I
Repair now: collaboration between maintainers, operators and equipment in a cleanroom
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Photographic social media: a framework for design
Proceedings of the Designing Interactive Systems Conference
Stories from the field: mobile phone usage and its impact on people's lives in East Africa
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Using a Participatory Action Research Approach to Design a Lecture Podcasting System
International Journal of Mobile and Blended Learning
On the use of goal-oriented methodology for designing agriculture services in developing countries
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
Analyzing users' narratives to understand experience with interactive products
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Former les futurs concepteurs de systèmes homme-machine complexes
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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