interactions
Internet browsing and searching: user evaluations of category map and concept space techniques
Journal of the American Society for Information Science - Special topic issue: artificial intelligence techniques for emerging information systems applications
Complex Information Processing: The Impact of Herbert A. Simon
Complex Information Processing: The Impact of Herbert A. Simon
Database and Metadata Support of a Web-Based Multimedia Digital Library for Medical Education
ICWL '02 Proceedings of the First International Conference on Advances in Web-Based Learning
Streams, structures, spaces, scenarios, societies (5s): A formal model for digital libraries
ACM Transactions on Information Systems (TOIS)
Examining group work: implications for the digital library as Sharium
ECDL'10 Proceedings of the 14th European conference on Research and advanced technology for digital libraries
Digital library sustainability and design processes
TPDL'12 Proceedings of the Second international conference on Theory and Practice of Digital Libraries
ELEMENTARY SCHOOL TEACHERS' OPINIONS ON A LEARNING OBJECT REPOSITORY IN TURKEY
Journal of Integrated Design & Process Science
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This implementation paper introduces principles for the informationarchitecture of an educational digital library, principles that address the distinction between designing digital libraries for education and designing digital libraries for information retrieval in general. Design is a key element of any successful product. Good designers and their designs, put technology into the hands of the user, making the products focus comprehensible and tangible through design. As straightforward as this may appear, the design of learning technologies is often masked by the enabling technology. In fact, they often lack an explicitly stated instructional design methodology. While the technologies are important hurdles to overcome, we advocate learning systems that empower education-driven \ experiences rather than technology-driven experiences. This work describes a concept for a digital library for science, mathematics, engineering and technology education (SMETE), a library with an information architecture designed to meet learners and educators needs. Utilizing a constructivist model of learning, the authors present practical approaches to implementing the information architecture and its technology underpinnings. The authors propose the specifications for the information architecture and a visual design of a digital library for communicating learning to the audience. The design methodology indicates that a scenario-driven design technique sensitive to the contextual nature of learning offers a useful framework for tailoring technologies that help empower, not hinder, the educational sector.