Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
interactions
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The context toolkit: aiding the development of context-enabled applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DataTiles: a modular platform for mixed physical and graphical interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Modelling and Using Sensed Context Information in the Design of Interactive Applications
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
A Unifying Reference Framework for the Development of Plastic User Interfaces
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Adding Generic Contextual Capabilities to Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Plans as situated action: an activity theory approach to workflow systems
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Human-Computer Interaction
Architecture logicielle conceptuelle pour la capture de contexte
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Contextor: capture and dynamic distribution of contextual information
UbiMob '04 Proceedings of the 1st French-speaking conference on Mobility and ubiquity computing
A taxonomy of physical contextual sensors
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Towards Method Component Contextualization
International Journal of Information System Modeling and Design
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Important information about interaction context is developed during the design process. In this article, we propose a formalism to encode and preserve this information during system implementation. We begin by proposing a definition of interaction context. We then present the "Contextor", a software concept that provides developers with a tool for modeling context. We show how contextors can be composed into layers of abstraction and how contextors fit within the Arch software architecture model. We present an implementation architecture based on the Peer to Peer computing