Usability engineering at a discount
Proceedings of the third international conference on human-computer interaction on Designing and using human-computer interfaces and knowledge based systems (2nd ed.)
Usability in practice: how companies develop user-friendly products
Usability in practice: how companies develop user-friendly products
Using CRC cards: an informal approach to object-oriented development
Using CRC cards: an informal approach to object-oriented development
Apprenticing with the customer
Communications of the ACM
Field methods casebook for software design
Field methods casebook for software design
The ethnographic interview in user-centered work/task analysis
Field methods casebook for software design
The challenges of user-based design in a medical equipment market
Field methods casebook for software design
“You've got three days!” Case studies in field techniques for the time-challenged
Field methods casebook for software design
Timelines, a tool for the gathering, coding and analysis of usability data
CHI '94 Conference Companion on Human Factors in Computing Systems
User and task analysis for interface design
User and task analysis for interface design
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
interactions
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Customer-focused design data in a large, multi-site organization
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Alternative methods for field usability research
Proceedings of the 21st annual international conference on Documentation
Identifying and selecting users for user-centered design
Proceedings of the third Nordic conference on Human-computer interaction
Mobile research strategies for a global market
Communications of the ACM - Designing for the mobile device
Effective user involvement in product development by improving the analysis of user needs
Behaviour & Information Technology
An investigation into the use of field methods in the design and evaluation of interactive systems
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Hello World! --- Experiencing Usability Methods without Usability Expertise
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Understanding usability practices in complex domains
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A case study on effective application of inquiry methods to find out mobile phone's new function
Proceedings of the 2007 conference on Human interface: Part I
Sensemaking and knowledge building in system development
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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Field Methods are a collection of tools and techniques for conducting studies of users, their tasks, and their work environments in the actual context of those environments. The promise of such methods is that they help teams design products that are both useful and usable by providing data about what people really do. Participants in this forum will address: the origins and framework of Contextual Designthe application of field methods to task analysisa review of ways to adapt these methods to practical constraintsa discount approach to field studies.