interactions
At home with the technology: an ethnographic study of a set-top-box trial
ACM Transactions on Computer-Human Interaction (TOCHI)
Challenge: recombinant computing and the speakeasy approach
Proceedings of the 8th annual international conference on Mobile computing and networking
The evolution of buildings and implications for the design of ubiquitous domestic environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
a CAPpella: programming by demonstration of context-aware applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Deploy spontaneously: supporting end-users in building and enhancing a smart home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Deconstructing Casensa: The CAEMP context-aware empowering platform
Bell Labs Technical Journal
iCAP: interactive prototyping of context-aware applications
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
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This paper presents a novel tangible interaction technique leveraging Near Field Communication (NFC) enabled Magnetic Cards to empower elderly end-users in programming their pervasive computing environment. Following a user-centric design approach through cultural probes, we have explored the design space of possible programming opportunities for elderly users. Accordingly we have identified interaction techniques and candidate artefacts that could offer this user group a seamless programming experience for augmenting their ambient environment with software driven personalized behavior. Three aspects of programming - behavior generation, modification and (de) activation are addressed using two tangible user interfaces - i) NFC cards for smart behavior creation and modification and ii) a digital memo board as a placeholder for (de) activation of intelligent behavior. A qualitative feasibility study suggests that the proposed approach is simple, comprehensive and has the potential to be easily incorporated in the everyday routines of the elderly end-users.