Cooperative prototyping: users and designers in mutual activity
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. part 2
Low vs. high-fidelity prototyping debate
interactions
Usability Engineering
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Cultural probes and the value of uncertainty
interactions - Funology
Rapid Prototyping and User-Centered Design of Interactive Display-Based Systems
IEEE Pervasive Computing
Dissolving boundaries: social technologies and participation in design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Social technologies: challenges and opportunities for participation
Proceedings of the 11th Biennial Participatory Design Conference
Planning travel as everyday design
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Real-time trip planning with the crowd
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Remote participatory prototyping is characterised by extended periods of engagement, working directly with participants in the context of real-world problem settings, and by the use of social technologies. This paper reports a prototyping activity that aimed to design web-based software, over a three-month period, to support people's 'everyday' travel planning. Participants were supported in creating software prototypes in the context of their real-world travel activities. The aim was to gain insight into the phenomena of unstructured, ad-hoc, planning as it occurs in the context of everyday life, as opposed to the deliberative, structured planning processes that are common in organisational contexts. This research examined the process of remote prototyping as a design method, enabled by social technologies. Remote participatory prototyping was used to support three concurrent activities: the design of a new software artefact; the use of the prototype as a means to gain insight into a social phenomena; and a cyclical process of reflective discussion that constituted a mutual learning activity between researchers and research participants.