Communications of the ACM
Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Emotion & design: attractive things work better
interactions
Assessing dimensions of perceived visual aesthetics of web sites
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Cultural probes and the value of uncertainty
interactions - Funology
Technology as Experience
Grounding experience: relating theory and method to evaluate the user experience of smartphones
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital technologies and the emotional family
International Journal of Human-Computer Studies
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
A card-sorting probe of e-banking trust perceptions
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Feminist HCI: taking stock and outlining an agenda for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Design Research Through Practice: From the Lab, Field, and Showroom
Design Research Through Practice: From the Lab, Field, and Showroom
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User experience research has recently been characterized in two camps, model-based and design-based, with contrasting approaches to measurement and evaluation. This paper argues that the two positions can be constructed in terms of Deleuze & Guattari's "royal science" and "minor science". It is argued that the "reinvention" of cultural probes is an example of a minor scientific methodology re-conceptualised as a royal scientific "technology". The distinction between royal and minor science provides insights into the nature of legitimacy within contemporary HCI research practice.