interactions
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Cultural probes and the value of uncertainty
interactions - Funology
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Representations and requirements: the value of ethnography in system design
Human-Computer Interaction
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Central to multi-stakeholder processes of participatory innovation is to generate knowledge about 'users' and to identify business opportunities accordingly. In these processes of collaborative analysis and synthesis, conflicting perceptions within and about a field of interest are likely to surface. Instead of the natural tendency to avoid these tensions, we demonstrate how tensions can be utilized by embodying them in provocative types (provotypes). Provotypes expose and embody tensions that surround a field of interest to support collaborative analysis and collaborative design explorations across stakeholders. In this paper we map how provotyping contributes to four related areas of contemporary Interaction Design practice. Through a case study that brings together stakeholders from the field of indoor climate, we provide characteristics of design provocations and design guidelines for provotypes for participatory innovation.