Generating visions: future workshops and metaphorical design
Design at work
The limits of ethnography: combining social sciences for CSCW
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Usability Engineering
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
Cultural probes and the value of uncertainty
interactions - Funology
Value scenarios: a technique for envisioning systemic effects of new technologies
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Uses of mobile phones in post-conflict Liberia
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Design goals for a system for enhancing AAC with personalized video
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
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A "discount" version of Q-methodology for HCI, called "HCI-Q", can be used in iterative design cycles to explore, from the point of view of users and other stakeholders, what makes technologies personally significant. Initially, designers critically reflect on their own assumptions about how a design may affect social and individual behavior. Then, designers use these assumptions as stimuli to elicit other people's points of view. This process of critical self-reflection and evaluation helps the designer to assess the fit between a design and its intended social context of use. To demonstrate the utility of HCI-Q for research and design, we use HCI-Q to explore stakeholders' responses to a prototype Alternative and Augmentative Communication (AAC) application called Vid2Speech. We show that our adaptation of Q-methodology is useful for revealing the structure of consensus and conflict among stakeholder perspectives, helping to situate design within the context of relevant value tensions and norms.