Communications of the ACM
Designing visual interfaces: communication oriented techniques
Designing visual interfaces: communication oriented techniques
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What architects see in their sketches: implications for design tools
Conference Companion on Human Factors in Computing Systems
SILK: sketching interfaces like krazy
Conference Companion on Human Factors in Computing Systems
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
interactions
Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
INTERACTING with sketched interface designs: an evaluation study
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Cultural probes and the value of uncertainty
interactions - Funology
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encouraging contribution to shared sketches in brainstorming meetings
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Proceedings of the 2012 iConference
Drawing practices in image-enabled collaboration
Proceedings of the 2013 conference on Computer supported cooperative work
At home with agents: exploring attitudes towards future smart energy infrastructures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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One of the problems with empathic research methods in interaction design is that the leap between findings about people and design is often left undocumented. In this paper, we describe a microsketching, a method for producing rapid concept sketches that emphasizes creative exploration of the aesthetic and interactive possibilities of the individual elements of a technology, rather than seeking to develop a complete product. We discuss the use of microsketching within the design process, and provide a case study of its use with an experienced designer and in a design studio course. We discuss how microsketching can be used to scaffold the leap between data collection and design, to quickly introduce designers outside of the research team to the elements of the design problem, and to teach novice interaction designers how to design the interface and interaction for complex products and systems.