Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Dispelling "design" as the black art of CHI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Shared moments: opportunities for mobile phones in religious participation
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Telematics and Informatics
Sacred imagery in techno-spiritual design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Proceedings of the 11th international conference on Ubiquitous computing
Microsketching: creating components of complex interactive products and systems
Proceedings of the seventh ACM conference on Creativity and cognition
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the implication is not to design (technology)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper we contribute to the community's understanding about the relationship between religion and technology use. Simultaneously, we demonstrate how sketching supports the creative design process in novel ways. We describe how we used sketching to translate findings from our fieldwork examining Charismatic Pentecostals and technology use in São Paulo, Brazil, into conceptual design concepts. We then presented these sketches to the participants who motivated and inspired the ideas depicted in the drawings. Findings from these interviews suggest that sketching can be used to uncover value differences between users and designers, highlight promising design ideas, and validate qualitative research findings. We conclude with a discussion describing how our use of sketching illustrates the intellectual rigor involved in design research.