Boxed Pervasive Games: An Experience with User-Created Pervasive Games

  • Authors:
  • Richard Wetzel;Annika Waern;Staffan Jonsson;Irma Lindt;Peter Ljungstrand;Karl-Petter Åkesson

  • Affiliations:
  • Fraunhofer Institute FIT,;Interactive Institute,;Interactive Institute,;Fraunhofer Institute FIT,;Interactive Institute,;Swedish Inst. of Computer Science,

  • Venue:
  • Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
  • Year:
  • 2009

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Abstract

Pervasive games are rapidly maturing - from early research experiments with locative games we now start to see a range of commercial projects using locative and pervasive technology to create technology-supported pervasive games. In this paper we report on our experiences in transferring the successful involvement of players in computer games to `modding' for pervasive games. We present the design process, the enabling tools and two sample games provided in boxes to end users. Finally we discuss how our findings inform the design of `modding' tools for a pervasive game community of the future.