Integrating rules and connectionism for robust commonsense reasoning
Integrating rules and connectionism for robust commonsense reasoning
The role of knowledge in software development
Communications of the ACM
A model of cognitive loads in massively multiplayer online role playing games
Interacting with Computers
Impasse-driven learning in the context of video games
Computers in Human Behavior
Design of adaptive hypermedia learning systems: A cognitive style approach
Computers & Education
Learning and motivational impacts of a multimedia science game
Computers & Education
A systematic literature review of empirical evidence on computer games and serious games
Computers & Education
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Game-based learning provides many benefits, such as enhancing the interaction with students and stimulating their learning motivation. Thus, it is popular to learners who have diverse characteristics. To this end, individual differences play an essential role. Among various individual differences, previous studies demonstrated that prior knowledge has great effects on game-based learning. However, such studies mainly considered a single game-based learning system. To address this issue, this study examined how prior knowledge affects students' reactions to two different types of game based learning systems, i.e., the Machinarium and the CSI: Web Adventures. The former delivers procedural knowledge while the latter provides declarative knowledge. The results from this study indicate that prior knowledge has positive impacts in the CSI group while it has negative impacts in the Machinarium group. These findings imply that prior knowledge is useful for the context of declarative knowledge while it may not be helpful for the context of procedural knowledge.