The validity of a game-based assessment of persistence

  • Authors:
  • Matthew Ventura;Valerie Shute

  • Affiliations:
  • -;-

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2013

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Abstract

In this study, 154 students individually played a challenging physics video game for roughly 4h. Based on time data for both solved and unsolved problems derived from log files, we created a game-based assessment of persistence that was validated against an existing measure of persistence. We found that the game-based assessment of persistence predicted learning of qualitative physics after controlling for gender, video game experience, pretest knowledge and enjoyment of the game. These findings support the implementation of a real-time formative assessment of persistence to be used to dynamically change gameplay.