What HCI designers can learn from video game designers
CHI '94 Conference Companion on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
Effectiveness of using a video game to teach a course in mechanical engineering
Computers & Education
Information technology use and creativity: Findings from the Children and Technology Project
Computers in Human Behavior
The relationship between video game use and a performance-based measure of persistence
Computers & Education
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In this study, 154 students individually played a challenging physics video game for roughly 4h. Based on time data for both solved and unsolved problems derived from log files, we created a game-based assessment of persistence that was validated against an existing measure of persistence. We found that the game-based assessment of persistence predicted learning of qualitative physics after controlling for gender, video game experience, pretest knowledge and enjoyment of the game. These findings support the implementation of a real-time formative assessment of persistence to be used to dynamically change gameplay.