The Art of Computer Game Design
The Art of Computer Game Design
Socially Intelligent Agents: Creating Relationships with Computers and Robots
Socially Intelligent Agents: Creating Relationships with Computers and Robots
Modelling the MCOE Tutor Using a Computaional Model
SBIA '98 Proceedings of the 14th Brazilian Symposium on Artificial Intelligence: Advances in Artificial Intelligence
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A study in responsiveness in spoken dialog
International Journal of Human-Computer Studies
Ask & answer: an educational game where it pays to endear your capricious virtual companion
Lecture Notes in Computer Science
Hi-index | 0.00 |
This paper describes a research project in progress of developing a Multi-Agent System-based educational game QuizMASter for e-learning that would help students learn their course material through friendly competition. We explore the use of perceptive pedagogical agents that would be able to determine the learner's attitudes; to assess learners' emotional states through examining learner's standing, response timing, and history, and banter; and to provide appropriate feedback to students in order to motivate them.