The Art of Computer Game Design
The Art of Computer Game Design
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
ISiS: An Intention-Oriented Model to Help Teachers in Learning Scenarios Design
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
Digital Games in eLearning Environments
Simulation and Gaming
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To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning programs developed by providing a methodology and tools to support their choices. The first stage of this work is the creation of a grid to describe LRPG scenarios. This grid will serve to support the design methodology, the collecting and sharing of LRPG scenarios and components, and the operationalization of the scenarios designed. First, this article details the purpose of the authors' work. Then, it outlines the main characteristics of the description grid constructed mainly based on Klabbers' work and on the study of game mechanics. Furthermore, applications of the description grid in a design-support environment are discussed and future work is presented.