Usability inspection methods
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
The Art of Computer Game Design
The Art of Computer Game Design
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds
Interaction Design
Incorporating Human-Computer Interaction into the undergraduate computer science curriculum
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Puzzles and games: addressing different learning styles in teaching operating systems concepts
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Games and Simulations in Online Learning: Research and Development Frameworks
Games and Simulations in Online Learning: Research and Development Frameworks
Digital Game-Based Learning
Simse: a software engineering simulation environment for software process education
Simse: a software engineering simulation environment for software process education
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Gameplay to Introduce and Reinforce Requirements Engineering Practices
RE '08 Proceedings of the 2008 16th IEEE International Requirements Engineering Conference
Applying the Chilean Educational Experience in HCI to Peruvian Undergraduate and Graduate Programs
ACHI '09 Proceedings of the 2009 Second International Conferences on Advances in Computer-Human Interactions
Usability Evaluation Driven by Cooperative Software Description Framework
CSO '09 Proceedings of the 2009 International Joint Conference on Computational Sciences and Optimization - Volume 01
Teaching HCI: a challenging intercultural, interdisciplinary, cross-field experience
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals
IEEE Transactions on Education
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There is a growing recognition about the importance of the Human-computer interaction teaching, which is being approached in many different ways in undergraduate courses related to IT (Information Technology). Usability is an essential concept that the students need to learn, but due its subjective aspects, the teaching becomes a challenge. Nowadays, the games have been appointed as a powerful educational tool. Therefore, this paper presents the UsabilityGame, a simulation game to help the usability teaching focused on the Usability Engineering Lifecycle, involving requirement analysis, prototyping and heuristic evaluation.