An application of a game development framework in higher education
International Journal of Computer Games Technology - Game Technology for Training and Education
Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Using game development to teach software architecture
International Journal of Computer Games Technology
Computers in Human Behavior
Expert Systems with Applications: An International Journal
UsabilityGame: jogo simulador para apoio ao ensino de usabilidade
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
International Journal of Computer Games Technology
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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The question/answer-based computer game Age of Computers was introduced to replace traditional weekly paper exercises in a course in computer fundamentals in 2003. Questionnaire evaluations and observation of student behavior have indicated that the students found the game more motivating than paper exercises and that a majority of the students also perceived the game to have a higher learning effect than paper exercises or textbook reading. This paper reports on a controlled experiment to compare the learning effectiveness of game play with traditional paper exercises, as well as with textbook reading. The results indicated that with equal time being spent on the various learning activities, the effect of game play was only equal to that of the other activities, not better. Yet this result is promising enough, as the increased motivation means that students work harder in the course. Also, the results indicate that the game has potential for improvement, in particular with respect to its feedback on the more complicated questions.