Artificial intelligence and tutoring systems: computational and cognitive approaches to the communication of knowledge
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 09
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Designing and using an on-line game to teach engineering
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
ADAM: An adaptive multimedia content description mechanism and its application in web-based learning
Expert Systems with Applications: An International Journal
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Expert Systems with Applications: An International Journal
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Teaching data structures using competitive games
IEEE Transactions on Education
Self-assessment in a feasible, adaptive web-based testing system
IEEE Transactions on Education
Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals
IEEE Transactions on Education
Motivating Computer Engineering Freshmen Through Mathematical and Logical Puzzles
IEEE Transactions on Education
Design of a Competitive and Collaborative Learning Strategy in a Communication Networks Course
IEEE Transactions on Education
Expert Systems with Applications: An International Journal
Hi-index | 12.05 |
ISCARE (Information System for Competition based on pRoblem solving in Education) is a new and innovative intelligent tutoring system that we have designed and implemented. This tool allows the competition among students for improving their learning process in a course. The tool takes some ideas from the Swiss-system widely used in chess and adapts them to the educational area. The competition is based on different tournaments and rounds. In each round, students are assigned in pairs of two, which compete one against another, and each pair receives different questions that students have to solve in a limit of time. Students can see their partial ratings after each round and their final rating after a tournament. A lot of knowledge from different disciplines was used to design, and implement this system, as ISCARE includes different functionality such as the students' registration into the system, the creation of tournaments, the registration and assignment of students to tournaments, the management of each tournament life cycle (started, in execution, finished, etc.), the addition of the different exercises to tournaments, the calculation of pairs of students for each round with different algorithms, the assignment of exercises per round and pair, the scorings of the students per round and tournament, the management of the students' ratings, or the visualization of information. This paper presents the ISCARE intelligent tutoring system, describing its different options, menus, or functionality as well as its architecture and the specific modeling to achieve the desired features.