A Pilot Study on Virtual Interactive Student-Oriented Learning Environment
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Teaching Boolean Logic through Game Rule Tuning
IEEE Transactions on Learning Technologies
Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals
IEEE Transactions on Education
Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics
IEEE Transactions on Education
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Game-based assessment has attracted a lot of attention of educators and researchers in recent years. However, how to efficiently integrate and deploy the educational games in an e-learning environment is still an open question. In this study, a novel architecture integrating Learning Management Systems into cloud computing environments is proposed for game-based assessment. A prototype is constructed by using Moodle and Hadoop to conduct preliminary evaluation. In addition, interactive games are designed for diagnostic assessment in Mathematics. Survey results show that the proposed approach is promising for motivating the learners.